
group $GigaBody-00 = {
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 1.000000
    float Armour = 1.000000
    string SoundMaterial = "TREX-BODY"
    int AIType = 2
    float AIMass = 0.900000
    float Danger = 0.300000
}

group $GigaHead-00 = {
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 50.000000
    float Armour = 2.000000
    string SoundMaterial = "TREX-HEAD"
    int AIType = 2
    float AIMass = 1.000000
    float Danger = 1.000000
}

group $GigaSh = {
    int ext_GeometryType = 1
    int NumJoints = 21
    int PVA = -2
    bool Wrap = false
    bool Merge = false
    bool Split = false
}

group $GigaTail-00 = {
    int ext_GeometryType = 1
    float Mass = 100.000000
    bool Tangible = true
    bool Moveable = true
    bool Visible = false
    float Damage = 10.000000
    float Armour = 0.500000
    string SoundMaterial = "TREX-TAIL"
    int AIType = 2
    float AIMass = 0.700000
    float Danger = 0.500000
}

group Giga = {
    int ext_GeometryType = 1
    int Archetype = 0
    int Team = 2
    bool ActBite = true
    bool ActEat = true
    bool ActDrink = true
    bool ActNothing = true
    bool ActLookAround = true
    string SoundMaterial = "TREX-FOOT"
    float Width = 4.000000
    float HeadReach = 5.800000
    float TailReach = 6.400000
    float JumpDistance = 2.000000
    float JumpUp = 1.000000
    float JumpDown = 2.000000
    float WalkUnder = 5.000000
    float WalkOver = -0.400000
    float JumpOver = 1.000000
    float CrouchUnder = 3.000000
    float MoveableMass = 0.800000
    float HitPoints = 3000.000000
    float ReallyDie = -100.000000
    float Regeneration = 3.000000
    float DieRate = 2.000000
    float CriticalHit = 500.000000
    string Class = "CAnimal"
    int NumJoints = 21
    int NumDoubleJoints = 1
    int PVA = -2
    string Type = "Raptor"
    int Dinosaur = 1
    string Head = "$GigaHead-00"
    string Body = "$GigaBody-00"
    string Tail = "$GigaTail-00"
    float BiteTargetDistance = 8.000000
    string SoundMaterial = "TREX-FOOT"
    bool ActOuch = true
    bool ActHowl = true
    bool ActSnarl = true
    bool ActCroon = true
    bool ActDie = true
    string DetailShadow = "$GigaSh"
    bool mipmap = false
}
